ASSIGNMENT
9: DESIGN EVOLUTION
1. Initial
Sketches
In
the People Petals design, images were represented as
circular thumbnails surrounded by petals. The petals represented
the people associated with the image. In one of the People
Petals sketches (not pictured), the thumbnails were laid over
a set of concentric circles (a bull's eye).
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The
Sliderz design arranged photo thumbnails along a novel
timeline. Icons associated with the thumbnails represented
the people associated with the images. Differently colored
sections of the timeline marked the different days.
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The
TuLiP design (“Time, Location, People") organized
photo thumbnails in a more traditional grid view. Menus above
the grid allowed the user to filter by time, location, and
people.
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2. Lo-Fi Prototype
For
our paper-based, lo-fi prototype, we chose to pursue the People
Petals design with a bull’s eye background. We believed that
this design could best communicate the metadata associated with
photos.
In
the bull’s eye, each photo was represented as circular thumbnails
surrounded by people petals. To
the right of the bull’s eye was a photo bin where users could
save photos of interest. Users added to the bin by clicking a circular
thumbnail and then clicking a "+" button.
Menus
on the right side enabled users to filter the photos in the bull’s
eye. Users could also use buttons to print, share, or save (as an
album) the photos in the photo bin.
3. First
Interactive Prototype
The
results of the lo-fi testing showed that users were confused about
the relationship between the right-side controls and the bull’s
eye. So, in our first interactive prototype, we moved the time,
location, and friends controls to a box above the bull’s eye.
The photo bin and its controls were moved to the far right.
The
"+" button was removed. Users wanted to be able to simply
click the thumbnails to add photos to the bin.
We
also added a rollover information area that appeared when the user
rolled the mouse over a circular thumbnail. This addressed concerns
that the circular thumbnails were too small to see adequately and
also allowed more precise display of metadata since exact metadata
was difficult for people to determine.
The
petals were removed from the circular thumbnails, since it was unclear
to all the lo-fi testers what the petals represented.
4. Second
Interactive Prototype (Post-Heuristic Evaluation)
The
heuristic evaluation (performed by the Uhle
Group) gave us a lot of valuable feedback about our design.
One of the Uhle group's recommendations was that we create a more
traditional time-ordered view to supplement the bull’s eye.
This led us to our building a new "grid view." (Interestingly,
this new view was conceptually similar to our initial TuLiP design
idea.)
The
grid view organizes photos in a reverse chronological order. Location
information is indicated by a colored background surrounding the
thumbnail. White vertical separators between backgrounds denote
changes in dates.
The
grid view works in tandem with the bull’s eye view. When you
switch from one view to the other, the interface remembers your
current menu settings. It also retains any photos in the bin.
Another
key feature added after the heuristic evaluation was the calendar
popup for date navigation in the bull's eye. This proved to be a
popular feature in the pilot tests.
5. Third Interactive
Prototype (Post-Pilot Testing)
The
pilot tests let us observe "real world" subjects using
the PhotoCat prototype. We made several modifications based on the
pilot testing results.
We
added the ability to share directly from the thumbnails in the grid
view. Previously, users had to first move the images to the bin
before sharing. Subjects found this two-step process to be a waste
of time. We removed the static "Click to add to bin" instructions
in the bull’s eye rollover, which was misinterpreted to be
a clickable hyperlink. We also updated the coloring on the bull's
eye so that it ranged from light gray (on the inside) to dark gray
(on the outside). Subjects thought the alternating light and dark
bands in the previous version held some time-related meaning (which
they did not).
Two
of of the pilot testing subjects tried clicking and dragging from
the bull's eye to add to the photo bin. While we were unable to
add full drag-and-drop functionality to the final prototype, we
did enable users to add photos to the bin by dragging thumbnails
anywhere in the bull's eye (not just to the bin). The issues with
drag and drop are related to the use of two technologies for the
different views and the use of frames.
To
address the issue of the thumbnails being too crowded on the bull's
eye, we created a separate demo in Flash. In the demo, clustered
thumbnails dynamically disperse and enlarge when the user rolls
the mouse over them. We would want to integrate and test this feature
in our prototype if we were to take the project further. (It could
potentially replace the mouseover popup feature.)
Most Valuable
Evaluation Technique
We
found heuristic evaluation to be the most valuable evaluation technique
for the following reasons:
- It
gave us more suggestions on how to improve our interface than
the other techniques.
- The
suggestions were generally of higher quality and suggested more
specific fixes since they came from evaluators with UI training.
- It
was efficient from a cost-benefit standpoint, since it didn't
require the elaborate setup and time commitments that the lo-fi
and pilot studies did.
The
second most valuable technique was the lo-fi prototyping. Since
this was done in the initial stage of our design, it helped us discover
more critical problems than the pilot testing did. The paper prototype
was also easier to develop than the interactive prototype, so it
had cost-benefit advantages.
The
pilot testing would've been more valuable if we could have tested
more subjects. Three was not enough to yield a convincing data set.
Videotaping could have also helped, since it was difficult to observe
what the subjects were doing on the laptop screen (compared to with
the larger lo-fi prototype).
Next:
Appendices |