THE UHLE COLLECTIONS @ BERKELEY

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 Assignment 1
Project Proposal
 
 Assignment 2
Personas, Goals
& Tasks Analysis
 
 Assignment 3 (Revised)
Scenarios, Comparative
Analysis & Initial Design
 
 Assignment 4
Low-fi Prototype & Usability Testing
 
 Assignment 5
First Interactive Prototype & Presentation
 
Assignment 6
Heuristic Evaluation
 
 Assignment 7
Second Interactive Prototype & Heuristic Evaluation Intergration
 
 Assignment 8
Pilot Usability Study &
Formal Usability Test Design
 
 Assignment 9
Third Interactive Prototype
Write up
(Final Presentation)
 
Work Distribution

Assignment 4: Low-fi Prototype & Usability Testing

1. Introduction

2. Prototypes

3. Method

4. Test Measures

5. Results

6. Discussion

7. Appendix

8. Work Distribution Table


1. Introduction

The Uhle Collections @Berkeley will provide web-based access to the artifacts excavated by Max Uhle in Peru in the late 19th century and housed in the Phoebe A. Hearst Museum of Anthropology. Currently, the only way to obtain information on these artifacts is by physically visiting the collections themselves-a process which can be arduous, requiring a certain degree of administrative overhead and travel, if the researcher is not located in Berkeley. The interface will solve some of these problems by allowing researchers to examine many aspects of the collection remotely, through a familiar web browser. Furthermore, the interface will give researchers the ability to easily compare data on the artifacts in one screen. This will both help with high-level analysis and serve as a basis for further research with the artifacts themselves.

The purpose of the prototyping experiment was to determine whether our initial design ideas were natural and easy for our prospective users to use without prior training. Did the interaction make sense to them, as users of web browsers and as archaeologists? Was it helpful for the kinds of research they want to accomplish? We based part of our model on Flamenco's tightly integrated search-and-browse functions, but geared conceptually toward artifacts rather than images. The map feature was another addition whose usefulness we wanted to test. Finally, we wanted to discover what additional features our users would like to see in our system.

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2. Prototypes

Prototype Description

Materials:
Our prototype was primarily paper based, with some features using transparencies, printouts and Post-Its. The basic layout of our prototype involved three main sections: title, navigation and display.

Phase 1

Title - Displays the project name across the top portion of the "screen" and does not perform any function.

Navigation - The left hand side is composed of 3 ways to search the collection.

  • Keyword Search - A search box where the user can write in a keyword search. As results of a search are displayed there is an option to perform a new search or refine the search within the search results.
  • Interactive Map - Each artifact is represented by a point on the map which marks its location within the region. The user may click on a given artifact or zoom in on the map to explore a site or grave. This map correlates with the other search features, that is when a user limits a search query the number of points on the map limits to represent that search. To implement this in paper form we used an image of a map at different levels of zoom. The artifact points were drawn on transparencies (each with a different quantity of points) and placed on top of these maps.
  • Browsing Top Level Categories - Initially, these categories appear minimized with an arrow to the left to indicate they may be opened. A user is then able to make selections using a check box next to a subcategory. These category menus provide a number to the right of the text that serve to inform the user of how many items in the collection are a member of that category. The number changes as the user refines the search. To implement this in our paper prototype we created three versions of the same menu with the numbers decreasing to illustrate the function.

Display

  • Opening screen - shows an artifact and some text about the collection. There are links to the Uhle Biography, History of the Project and Partner Institutions.
  • Search results - thumbnails - This display shows thumbnails and the number of search results. Above the thumbnails the users' keyword search or category choices are displayed as text that can be removed from the search results.
  • Selected artifact or document - From the thumbnail image a user may click on it to open a larger image of this item. Next to this larger image are the categories that the item belongs to.

 

Phase 2

After performing two usability studies we decided to modify our prototype before the third participant based on previous reactions and suggestions. The basic layout of our prototype remained the same however the following revisions were made:

Title
We chose to move the links to Uhle Biography, History of the Project and Partner Institutions to the title section so that they are always accessible.

Navigation

  • Browsing Top Level Categories - In this version we are experimenting with the numerical data offered in the category menus. Instead of every subcategory displaying a number we created a Total Matches: above these menu options. The number will still change as a result of user choices, however, by showing it in one location we aim to clear up confusion. There is also a Go button that changes the results when the user has indicated that she is ready. We also added a "show all" button that allows the user to open all the menus at once.

Display

  • Search results - thumbnails - We added the option to see search results in a text only display to resemble a spreadsheet.

System Flow Diagram

View Larger Diagram

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3. Method

Participants

Participant 1 is a female fourth year Anthropology student at UC Berkeley who will be graduating in May this year. Ever since she was young, she has been interested in archaeology, but she has only been studying the "real" thing since she got into college. She has some experience with surveying and excavation at a site in Molorea, French Polynesia for two months. She hopes that she can extend her archeological interest further even after graduation.

Participant 2 is a male third year Ph.D. student in the Anthropology Department at UC Berkeley. Previously, he received a Masters degree in Anthropology and has worked in the field of archaeology for about seven years. His current research includes ethnoarchaeology, ceramic analysis, public/community archaeology, and the politics of representation.

Participant 3 is a female professor in the Anthropology Department at UC Berkeley. She has been working in archaeology for the past 30 years, and she has been especially involved in anthropological research concerned with long-term human-plant relationships. She participates in various archaeological societies and has been directing several projects that relate to South American archaeology. Currently she is interested in studying the ways ancient people used plants and refining paleoethnobotany methodology.

Task Scenario

Task Scenarios #1 - Find jars with fish on them.

  • Task Description: You are interested in finding some information about jars with fish patterns on them.
  • Task Purpose: To learn where users expected to go to find the artifact that we had assigned. We hoped to see whether users would search through keyword or by using the browse menu. Also we wanted to test some of the terminology that we had included in the prototype.
  • Anticipated Steps: One of following steps

    1. Keyword search: jars with fish; fish; jars
    2. Use Browse menu: material Type > Ceramic;
    Artifact Type> Ceramics/Pottery; Physical Attribute>Decorations

Task Scenario #2 - Find documents related to your search written by Uhle.

  • Task Description: Find any documents written by Uhle that mentions the jars that you found from the first task.
  • Task Purpose: To see how users retrieved documents in the interface. We also wanted to identify other content elements that users expected to interact with.
  • Anticipated Steps: One of following steps

    1. Keyword search: Documents by Uhle
    2. Browse: Document Type > Manuscript, Letter, Books, Field Notes, Articles

Task Scenario #3 - Find the area with the highest density of artifacts.

  • Task Description: Now, go back to the homepage and find the area that has highest density of artifacts.
  • Task Purpose: To see if users used the the map as a main step in retrieving results. Also we wanted to find out what other content elements users would have liked to see for this task.
  • Anticipated Steps: One of following steps

    1. Search map: Click on the area with the most dots
    2. Browse Location facet for highest number

Precedure

There were three roles in our group: one person acted as the facilitator, one took notes, and the other person acted as the computer. In the beginning of the test, we gave the participants a brief description and introduction to our project, and asked them to read and sign the informed consent forms we provided. Then the facilitator and computer person briefly explained the interface with a short demo. The facilitator then stepped the participants through each task and observer recorded participants’ questions and responses. After completion of the tasks, we asked the participants for any comments or thoughts about the interface that they had just experienced, and what changes or additions they would like to see. Finally, we requested that the participants fill out a short questionnaire to gather background information.

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4. Test Measures

Our primary goal for this usability test was to get feedback from our primary users. We incorporated input from previous interviews with users into our current design, drawing on their past experiences with other interfaces and their expectations for the interface we are proposing. In this evaluation, we explored the following aspects:

  • How users navigated through the interface
  • How users responded to the mapping features
  • Whether users understood the terminology we included in the interface
  • What users expected to see from the navigation process and what were surprise elements
  • How users refined and expanded their findings through hierarchical faceted metadata categories
  • Any further features that users looked for in the interface

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5. Results

Navigation

Generally, users tended to select items in the boxes of metadata when beginning their search. Keyword searching was usually secondary, if used at all. Users liked browsing through the pages of thumbnails to get an overview of the collection. They had no problem figuring out how to explore the metadata checkboxes or how to navigate within search results to locate more detailed information. Users were inclined toward browsing through surrounding artifacts and information, even when given fairly directed tasks, and appreciated the ability to navigate to related facets without having to back out of the search.

Map

Surprisingly, users did not often interact with the map directly. Instead, they were more likely to go directly to the checkboxes with metadata text, even when faced with a task meant to encourage use of the map. On the other hand, they liked that entering an artifact's detail page caused the map to display only that artifact's location. One user in particular did express an interest in learning more about an artifact's surroundings, and all users agreed that this kind of information was critical in archaeological work.

Terminology

There was some confusion about terminology that must be worked out in more detail. Archaeologists are very concerned with the terms that they use to describe an artifact and one of our users warned us to stay away from using terminology that was too specific as it may imply a bias which we do not intend. Terminology is also more complicated among the three areas "Material Type," "Artifact Type" (renamed "Artifact Class"), and "Physical Attribute." There is some overlap conceptually between these three areas and many questions about proper classification (for example, what "artifact class" includes a handful of peanuts?) were raised throughout the tests.

Expectations

On the whole, the interface acted in a way that was understandable to the users. Each had no trouble figuring out how to select metadata for browsing. When reaching the artifact detail page, every user understood that clicking on the grave name would result in calling up all artifacts from that grave. Total confusion was rare.

Refining and Expanding

Users both checked additional metadata boxes and used the search function (within results) to narrow their searches. They did not need to go far to accomplish the tasks we set them, and most found that they could meet the task after only one refinement. However, users often independently continued beyond the specified task to explore related materials, such as other artifacts found in proximity to the selected artifacts, and related documents. They easily expanded their search results from a single artifact by clicking on the metadata or related documents links on the artifact detail page.

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6. Discussion

What we learned

All users liked the checkboxes that displayed all the available metadata they could use for browsing. They had no trouble understanding the categories and would usually choose a category first before narrowing the focus through a keyword search. However, users were unsure if checking a box would automatically perform the search or if they should click a button to initiate the search. Some users suggested an option to view all the top-level categories at once.

One user said they felt lost in their search at one point. They were uncertain where they had been. Some users may like to have the option to see the data displayed much like an Excel spreadsheet to easily compare and contrast the items.

Although generally users had few problems understanding how to move through the system, one participant experienced confusion when navigating from a specific artifact item to a broad level category. The user thought that they were navigating to more specific information about that artifact's location when they were really navigating to other items within that location.

Despite our efforts to anticipate a user's actions we learned that we did not account forall of their actual moves. For example, some of the participants would use location as a tool to find specific artifacts or documents instead of the expected top-level category or keyword search. Also, users went to the location facet to answer the density question instead of relying on the map representation. Participants tended to navigate to additional documents via the link provided in the artifact screen rather than look in the top-level category labeled Documents.

What will we change

We made some changes in our prototype based on the first two participants and tested them on the last user.

These are the items we did change and test:

  • We created a "show all" button above the top-level categories to open all the categories at once.
  • We included the ability to view search results in a table format.
  • We moved links about the collection to the title area. Users were not given any tasks related to this.
  • We changed the number of items in the search to be in one location above all the top-level facets instead of next to each. We also included a "Go" button to indicate that a user could select several checkboxes, see the number change and then click "Go" to perform the search. The user we tested this on was able to decipher what this meant.

These are items we will change for future iterations

  • We would like to include a way to display a search history.
  • We need to add some text to describe what to do in areas such as the categories to make it clear that a user may check on multiple selections, perform a search and then add more selections.
  • We need to refine the terminology used in our categories by utilizing only the terminology found on the Hearst Museum's catalog cards (making sure to note this decision in supporting documentation). To determine a suitable vocabulary grouping, we intend to carry out card-sorting exercises, and we will be consulting experts and literature on Andean archaeology.


What the evaluation could not tell you

The dramatization of the paper prototype could not tell us if more subtle features would be noticed in an actual implementation. For instance, in our paper prototype the very act of changing the transparency draws the users attention to the map. In actual implementation this may go unnoticed until there were drastic differences in search results or until the user clicked on the map. Similarly, the act of switching out menus with existing menus draws the users attention to look what might have changed.

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7. Appendix

Additional Prototype Images: Image 1, Image 2, Image 3, Image 4, Image 5

Consent Form

Task Script

Post Paper Prototype Questionnaire

Background Information Questionnaire

Response Data: Participant 1, Participant 2, Participant 3


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