Problem Statement
Team Management Structure
Competitive Analysis
Methods
Personas and Goals
Evan: Business Traveler
Savanah: Leisure Traveler
Charley: Adventure Traveler
Scenarios
Evan: Buys a Guide
Savanah: Starts a Guide
Charley: Edits a Guide
Initial Design Ideas
Ella
v 1.0
Billie
v 1.0
Low-fidelity Prototype
Evaluation:
Methods & Measures
Results & Discussion
First Interactive Prototype
Revised Design
Prototype Overview
Storyboards
Evaluation Instructions
Midterm presentation (PPT)
Second Interactive Prototype
Usability Test
Results
Discussion
Formal Experiment Design
Final
Report
Storyboard
Final
presentation (ppt)
Task Matrix
Travelite Vocabulary
Participation Matrix
Heuristic Evaluation
(Reading Tree Prototype)
Appendices
Sacha
Pearson
Kim Garrett
Jennifer English
Contact
Travelite
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Initial
Design: Our Approach
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Our
approach to the initial design process was highly collaborative.
We sat down as a group to sketch out ideas with pencil and paper
and came up with two different interaction flows for the TraveLite
System. Once a design was sketched out, we did a walkthrough of
the interaction flow using each of the three scenarios, iterating
as appropriate to incorporate the needs of the persona in question.
After working through each of the scenarios, modifying our paper
sketches as we went along, we decided to record our initial ideas
regarding screens and interaction flows in a form which could easily
be saved and modified throughout our design iterations. We drew
the initial screens for each of our designs in Visio. We will change
and print out these Visio screens as needed during the lo-fi prototyping
phase of design.
We initially came up with an interaction flow that was focused on
a sequential, step-by-step flow through the decision process of
customizing a guide. The flow could be truncated, stepping the user
only through those categories she has specified, but the selection
process within each cateogry was relatively detailed.
While this approach has its merits, it was less than ideal for Evan,
who is concerned with the length of time customizing a guide will
take. To minimize the number of steps Evan would have to take, we
came up with a different interaction flow, by which the TraveLite
system would make a "first cut" of the content based on
the specified preferences of the user. This way, Evan could opt-out
of the detailed refinements if he so chose. Furthermore, his preferences
can be saved as "profiles" and applied later, speeding
the guide building process in the future.
Some design issues we face include:
- constraining
the profile questions to be sufficiently generic to apply across
destinations, while still being helpful in making a cut of the
content;
- deciding
which style of interactions is appropriate for the various attributes,
and fitting in multiple attributes wihtout overloading the user;
- whether
people are likely to puchase more than one guide at a time,
which requires a full shopping cart feature;
- whether
to allow people to purchase guides and postpone downoad to later,
possibly through an email link to the download, or making it
available from the "My Guides" page
View
initial sketches
Design
1: Ella
Home
Sign In and Create
Account
My Guides and Profile
Orientation and
Destination
Travel Preferences
Table of Contents and
Refine Choices
View/Edit and Detailed
Information
Checkout
Download
Also
available in Visio or PDF:
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