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The results of the usability testing are very useful for us. These are the
compiled results corresponding to the test measures. The testing made it very clear to us that the 'direct' version is definitely
not an option. It is only advantageous by make the ordering process a bit
faster (by one screen) when users do not want many options with their order
(i.e. only works with 'Quick BigMac' scenario). However, the 'direct' design
version is not flexible enough for other situations. In fact, it cannot handle
other scenarios at all. The test subjects did not know that there are special
request options since they did not know that there exists a more detailed
options page associated with each 'Options' button. One test subject tried
to find ketchup in the menu when asked to get more ketchup for his girlfriend
('Many Item' scenario), which we think is a very serious flaw in our design.
Also, the participants think that the
display of size and drink choices made the main menu screen very cluttered. Another test subject commented
that the Indirect version was "more like real-world situation," since the
flow of food purchasing process was like the usual way customers talked to
the person at the cashier. 2. 'Remove' button vs.
the quantity changer on Order Summary For removing an order
item from the order summary, it was not obvious at all for users to do so
by changing the quantity to zero. However, it was obvious when there was a
'Remove' button. For changing the quantity, one participant said that he still
needed to think a little bit before figuring out that he can add the quantity
of an ordered item on the Order Summary through the 'Edit' button, as opposed
to through placing another order of the same item. 3. Price display All participants did not
need a complete price list (of each item's different sizes) on the Main Menu
screen. 4. Menu categories' placement All participants are comfortable
with finding certain items. One suggested that the New
Tastes Menu should be in an upper position in the menu bar at the left, and
that there should be some animation to inform the customers about special
promotions. 5. Food categories' tabs All participants did not
think that the tabs are obvious enough to tell that they can be selected.
They say that using buttons might make it more obvious. 6. Special request All participants really
liked the icons. One suggested that there could be more special requests like
no mayonaise and no cheese. 7. Instructions and button
labeling The label 'Options' was
not very meaningful. The participants like 'Edit' better, although one suggested
that it could be changed to 'Change Order.' He also said that 'Remove' could
be changed to 'Cancel.' 8. Users' overall feelings
towards the design All participants like
the idea of our system and think that it would be really useful in practice.
They also think that the direct version of the prototype is usable enough
to be put in real use (assuming there are no programming bugs), but there
is still some room of improvement. There are also some unexpected
feedbacks from the participants:
We are now certain that
we will start building from the 'Indirect'
version of the prototype. These are the design decisions resulting from the
experiment: We
will incorporate these items into our next prototype. The rest of the comments
are given a lower priority. An
interesting lessons we learn from the result of this pilot testing is that
designers who are, especially later in the process, deeply involved in the
design can really overlook many critical flaws of the design. We also found
out that, in some cases, we cannot focus too much on solving heuristic violations,
since the solution can very well be in the expense of something more critical,
which we sometimes overlook.Pilot
Usability Study
Results
In the direct version, the instruction on the top of the menu display is not
noticable to one participant. After a while, we finally had to tell them what
to do. In the direct version, the 'Order' buttons worked better, but they
still cluttered the main menu screen.
Discussion