course description

How does good design enhance or facilitate interaction between people? How does good design make the experience people have with computational objects and environments not just functional, but emotionally engaging and stimulating? This semester seminar will cover new interface metaphors beyond desktops (e.g., for mobile devices, computationally enhanced environments, tangible user interfaces) but will also cover visual design basics (e.g., color, layout, typography, iconography) so that we have systematic and critical understanding of aesthetically engaging interfaces. Students will get a hands-on learning experience on these topics through course projects, design critiques, and discussions, in addition to lectures and readings.   

teaching team

  • Kimiko Ryokai kimiko(at)
  • Daniela Rosner daniela(at)

auditing policy

If you would like to audit the course, we ask that you please email us and complete the week’s assignment before arriving.


20% Weekly mini-assignments (weekly blog posts)
20% Participation
60% Final project (30% artifact, 30% print)


The course meets every Monday from 4 to 6 PM in 110 South Hall.