i add a low tone that buzzer can't make in order to creat a sound pause.
Code:
/* Play Melody
* -----------
*
* Program to play melodies stored in an array, it requires to know
* about timing issues and about how to play tones.
*
* The calculation of the tones is made following the mathematical
* operation:cdcdccdcdcc
*
* timeHigh = 1/(2 * toneFrequency) = period / 2
*
* where the different tones are described as in the table:
*
* note frequency period PW (timeHigh)
* c 261 Hz 3830 1915
* d 294 Hz 3400 1700
* e 329 Hz 3038 1519
* f 349 Hz 2864 1432
* g 392 Hz 2550 1275
* a 440 Hz 2272 1136
* b 493 Hz 2028 1014
* C 523 Hz 1912 956
*
* (cleft) 2005 D. Cuartielles for K3
*/
int ledPin = 13;
int speakerOut = 7;
byte names[] = {'c', 'd', 'e', 'f', 'g', 'a', 'b', 'C','p'};
int tones[] = {1915, 1700, 1519, 1432, 1275, 1136, 1014, 956, 50};
byte melody[] = "2oa1p12a2p11d2p21a2p11d21f2p21d1p2a1p1c1p";
// count length: 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0
// 10 20 30
int count = 0;
int count2 = 0;
int count3 = 0;
int MAX_COUNT = 24;
int statePin = LOW;
void setup() {
pinMode(ledPin, OUTPUT);
pinMode(speakerOut, OUTPUT);
}
void loop() {
digitalWrite(speakerOut, LOW);
for (count = 0; count < MAX_COUNT; count++) {
statePin = !statePin;
digitalWrite(ledPin, statePin);
for (count3 = 0; count3 <= (melody[count*2] - 48) * 30; count3++) {
for (count2=0;count2<8;count2++) {
if (names[count2] == melody[count*2 + 1]) {
digitalWrite(speakerOut,HIGH);
delayMicroseconds(tones[count2]);
digitalWrite(speakerOut, LOW);
delayMicroseconds(tones[count2]);
}
if (melody[count*2 + 1] == 'p') {
// make a pause of a certain size
digitalWrite(speakerOut, 0);
delayMicroseconds(500);
}
}
}
}
}
Comments
hah, good thinking! :) now
hah, good thinking! :) now we add rest beats. But this doesn't really fulfill the requirements of the lab. Please take a closer loko at the assignment.