You are hereWeek 11: Learning Outside of School / After School Programs / Mentoring programs

Week 11: Learning Outside of School / After School Programs / Mentoring programs

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Think about the ideal context for your final project to be used in: where will people be interacting with your idea (in school, at parks, after-school program, etc.), who will be there (alone, other students, parents, teachers, etc.), what might the environment look like (art studio, traditional classroom, museum), what previous knowledge do your users have (know how to use a touch screen, etc.)? Reference this week's readings and write about how the design of your final project is suited to these contextual factors? What are the benefits and drawbacks of placing your technology in the context that you chose?

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