Assignment: Introduction to Arduino and Physical Computing
Collaborators:
Description
Created a device that play's The Simpsons' theme song. The LED blinks when a tone is being played.
Components Used
- Light Emitting Diode (LED)
- Resistor
- Speaker
Arduino Code
/* The Simpons' Theme Song
* By Lita Cho
* Music by Danny Elfman
*
* Note: A lot of this code was taken from the Melody example.
* This can be found here: http://www.arduino.cc/en/Tutorial/Melody
*
* This example uses a piezo speaker to play melodies. It sends
* a square wave of the appropriate frequency to the piezo, generating
* the corresponding tone. The LED also lights up when a tone is being played.
*
* The calculation of the tones is made following the mathematical
* operation:
*
* timeHigh = period / 2 = 1 / (2 * toneFrequency)
*
* where the different tones are described as in the table:
*
* note frequency period timeHigh
* F(#) 185 Hz 5406 2703
* G 196 Hz 5102 2551
* A 220 Hz 4546 2273
* c 261 Hz 3830 1915
* d 294 Hz 3400 1700
* e 329 Hz 3038 1519
* f 349 Hz 2864 1432
* s (f#) 370 Hz 2701 1351
* g 392 Hz 2550 1275
* a 440 Hz 2272 1136
* b 493 Hz 2028 1014
* C 523 Hz 1912 956
*
*/
int speakerPin = 13 ;
int length = 13; // the number of notes
char notes[] = "cesagecAFFFG "; // a space represents a rest
int beats[] = { 2, 2, 2, 1, 2, 2, 2, 1, 1, 1, 1, 2, 5 };
int tempo = 100;
void playTone(int tone, int duration) {
for (long i = 0; i < duration * 1000L; i += tone * 2) {
digitalWrite(speakerPin, HIGH);
delayMicroseconds(tone);
digitalWrite(speakerPin, LOW);
delayMicroseconds(tone);
}
}
void playNote(char note, int duration) {
char names[] = { 'F', 'G', 'A', 'c', 'd', 'e', 'f', 's', 'g', 'a', 'b', 'C' };
int tones[] = { 2703, 2551, 2273, 1915, 1700, 1519, 1432, 1351, 1275, 1136, 1014, 956 };
// play the tone corresponding to the note name
for (int i = 0; i < 12; i++) {
if (names[i] == note) {
playTone(tones[i], duration);
}
}
}
void setup() {
pinMode(speakerPin, OUTPUT);
}
void loop() {
for (int i = 0; i < length; i++) {
if (notes[i] == ' ') {
delay(beats[i] * tempo); // rest
} else {
playNote(notes[i], beats[i] * tempo);
}
// pause between notes
delay(tempo / 2);
}
}