Formal
Experiment
Design
Title:
Effects of Text and Icons on Calendar Manipulation
..................................................................................................................................
Problem
Statement
In our
pilot usability testing, we indentified that users perceive
and interact with interfaces differently depending on their
cognitive style. For example, one of our users (who has a architecture
background) not only immediately recognized the icons of MySFnight
without looking at the legend, but also mentioned how comfortable
he was with that icons. However, at the same time he could not
find where to sign up, probably because the text associated
with the task was not associated with an icon. He felt completely
confused looking for a clue leading to sign up. Another tester
needed to read each line to perform the tasks and the icons
did not have an immediate impact.
Research
questions: These different behaviors introduced an interesting
problem: Does MySFnight provide enough feedback for different
cognitive styles? Is it becoming too visually centered, to a
point of making it difficult for text oriented users to understand
immediately its use and potential value or to learn the use
easily? Would a more text-oriented calendar result in a better
performance for more users or would it decrease the level of
usability for visual users that the same percentage of users
would still find the site difficult to use?
In this
study we are interested in measuring user satisfaction with
two kinds of calendars as the user interface: MySfnight as presented
in the third interactive prototype, and another text-oriented
design.
For this
experiment, users satisfaction can be measured by (a) task completion
time and (b) usefullness of the information provided as rated
by users. The user interacts with visible objects like icons,
text, and other elements of information architeture. If designed
effectively these objects can help users to achieve better performance
time when completing specific tasks involving actions
like browsing and manipulation of information. The speed of
task completion can be interpreted as the understandability
and usability of the user interface. The usefulness of the information
presented is determined by how relevant and adequate the information
is when helping users achieve their goals.
A good
design, according to A. Norman in his evaluation of everyday
things, is a result of architecture visibility (presenting alternative
to users), a good conceptual model (consistency in the presentation),
natural mapping (users don't need to decode the interface elements)
and feedback (users know where they are, where they go, how
to go, what they got) and could minimize the differences between
individuals.
By mapping
and understanding users interaction with two different user
interfaces we might be able to accomplish the goal of any good
design that is to be cognively comprehensible and effectively
acceptable by all users.
The Experimental
Testing
This formal
testing is a between-subjects design: two group of subjects
will each perform three tasks in one interface, not both. We
will assign them randomly.
Method:
two groups with different cognitive style will come to the lab
to use two interfaces and perform tasks that are assigned randomly
to groups. Some will use MySfnight- 'visual', and some MySfnight-'text'.
To guarantee statistically significant results we will need
60 subjects to perform this experimental design,
Hypotheses
1. Users
with a more visual cognitive style might find MySfnight-visual
centered (Prototype 3) more comfortable when performing the
tasks.
2. Users
with a more text-oriented cognitive style might find MySFnight-text
centered (a new design to be tested) more comfortable when performing
the tasks.
3. Users
will not be comfortable with either of the interfaces, because
the problem of manipulating two calendars is more significant
than the two styles of communication.
Factors
and Levels (Independent Variables)
Two
levels: two user-interfaces for events calendar of MySFnight:
MySFnight-visual oriented (Interactive Prototype 3) and MySFnight-text
oriented (another prototype to be created)
2nd
Independent variable: visual cognitive style.
Factors:
2 x 2 design (two interfaces + two groups: a group with visual
cognitive, a group more text oriented)
Response
Variables (Dependent Variables)
Dependent
variables:
- The
manipulation of information (objects)
- Readability
of the information
- Information
organization
- Information
usefulness
Measures:
- Time
to create "Your Picks Calendar" [users will be asked
to find specific events at Editors's Picks and add to their
calendar].
- Time
to remove events of the calendar.
- Completion
of the task
- User
satisfaction questionnaire (pos-task & pos-test)
- Log
data (number of errors and style)
Possible
Counfounding Variables:
- Font
and size of text: we will consider them constant.
- Constrast/size/
color of screen and hardware configuration, may interfere
with icon and text resolutio. We will control this by using
the same equipments.
- The
cognitive style: we will control the two groups by first applying
a psicological test to have an approximation of their style.
We will then use this difference as independent variable.
Blocking
and Repetitions
30 people
x 3 tasks = 90 per interface
subjects |
tasks
by interface
|
1 |
T1 |
T2 |
T3 |
2 |
T2 |
T3 |
T1 |
3 |
T3 |
T1 |
T2 |
|
|
|
|
4 |
T1 |
T2 |
T3 |
5 |
T2 |
T3 |
T1 |
6 |
T3 |
T1 |
T2 |
... |
... |
... |
... |
28 |
T2 |
T3 |
T1 |
29 |
T3 |
T1 |
T2 |
30 |
T1 |
T2 |
T3 |
Variance
Control
In order
to achieve valid inferences and to minimize the effect of systematic
variance, we considered the following methods:
control of extraneous source of variance:
- randomization
of tasks: to statistically equalize the learning effect.
- elimination
of secondary sources of variance, such as familiarity
with the site tested, we will choose users who have no previous
experience with the interfaces.
- statistic
control: related to experience in using the Internet,
nighlife events, and their cognitive style. To address the
difference in cognitive style, we will perform a test with
a psychologist's assistance to identify two different groups
according to their cognitive style
validity:
To minimize the possibility of error variance affecting
the satisfaction results, regarding information organization,
we plan not to include subjects with human-computer interaction
design background. Their ability to judge would be biased by
their skills and experience. We will also do the testing in
a computer lab to control Internet conection speed and computer
settings. We will use a log browser, such as ergoBrowser, to
log clicking and navigation activities performed by users.