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Theory and Practice of Tangible User Interfaces

Digital Shadow

Submitted by ash on Sun, 11/02/2008 - 15:47

Assignment: Final Project 1: Progress Report

Collaborators:

Collaborators: nick, ash


Description:

As we go about our daily lives in the physical world, we are increasingly followed by a digital shadow, the record of our online actions and identities.  At times we can control the shadow – carefully crafting a personal profile on a social network site, for example, or maintaining a personal homepage or blog. In other contexts, we may be surprised, disturbed, or even put at risk by the breadth and detail of our digital personas.

Our project, Digital Shadow, proposes an interface that could help users explore these issues by extending the metaphor of the digital shadow into the physical world, using an interactive floor projection to display a “shadow” of personal information around users in the interaction space. The interface could be used to facilitate interaction between users in a professional or social setting, where each user had full control over their profile information; we are also interested in a more experimental mode, in which the interface could display an automatically retrieved set of public information from web searches and social network sites, asking users to consider the extent and ramifications of their digital shadow.

User Scenario:

* Conference Conversations

John is a Ph.D. student planning to attend an upcoming conference on Human-Computer Interaction. When he registers for the conference, he is asked to fill out a short personal profile, including professional information, the URLs of his profile on several social networking sites, and topics of interest in his academic and personal life. When John arrives at the conference to register, he is given a standard conference badge with a wireless chip linked to his personal profile.

When John enters the Digital Shadow interaction space in the conference center (possibly just the center of a standard social area), information from his profile is projected onto the floor around him. He finds this first surprising, then intriguing. As he walks forward into the space, he unwittingly approaches Susan, a professor at another university. Unbeknownst to either John or Susan, they share a common acquaintance in John’s dissertation advisor. When John and Susan come within a given distance of each other, a link is projected between them with a photo of the mutual friend in the center. Noticing the connection, John and Susan strike up a conversation, further facilitated by projected relationships between their research interests and institutional affiliations (“A fellow Yale alum, I see!”).  Several years later, Susan recommends John for a junior faculty position in her department.

* HouseParty 2.0

Tim is a college student who's interested in multimedia/art exhibits.  He discovers an upcoming digital faire and decides to attend the reception.  There is no sign-up or RSVP so Tim just attends.

Upon entering the exhibit, Tim is identified and begins to see information about him, such as web posts, blogs, flickr images, and other digital artifacts projected on the floor around him, following him around the room.  As he interacts with other people in this space, he begins to feel slightly 'exposed' by the amount of information he is presenting to others.  Old flamewars and flickr posts he was involved in from when he was in highschool suddenly appear, and he begins to try and sweep them away with his foot.

Implementation:

Our Digital Shadow has 4 main components:
* a method for identifying a participant
* a mechanism for tracking a participant and their gestures
* some form of data-mining/research participants
* a form of visualization

We are currently exploring methods of identifying the users such as
- requiring them to 'sign up' to participate
- having an 'operator' add a participant when they enter the room
- using a student's

Once a participant has been 'identified', we plan to track their movement in the space using either
- visual tracking in software/Processing using a webcam
- using markers, such as color-specific stickers or LEDs to track a user
- using infra-red cameras to detect objects/distance

The core of the system will consist of an internet enabled computer connected to a projector.  This will do all the computation, tracking, data-mining (internet/flickr/etc), and visualization (in Processing).

 

Related Work:

A variety of academic work and commercial products have investigated the potential for interactive floor projections. Examples include:

GestureTek GroundFX
http://www.gesturetek.com/gesturefx/productsolutions_groundfx.php

Natural Interaction Sensitive Floor
http://naturalinteraction.org/index.php?entry=entry070224-174230

Interactive Ocean (Tracking)
http://www.youtube.com/watch?v=j_32vEhOGz4

 

There are also a number of projects that use personal profile information to facilitate face-to-face conversations and interactions between multiple users.  To our knowledge, however, these two functions have not previously been combined in a single interface.