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Theory and Practice of Tangible User Interfaces

Simple Mechanics: Cuckoo Clock

Submitted by kimiko on Sat, 10/25/2008 - 16:40

 

Objective

Learn how to translate rotational motion into other types of motion.

Activities

Create a “Cuckoo Clock” mechanics. Cuckoo Clock typically has an automaton of the bird that appears through a small trap door while the clock is striking. In this exercise, you will create mechanisms for 1) a door that opens and closes, and 2) a bird that leaps forward and backward. Once you have your mechanics working, you may automate the motion with your DC motors and servo motors controlled by Arduinos.

 

Post your assignment here.