Midterm Proposal

kiera's picture

Collaborators: Ram, Margaret, Kiera

 

IDEA 2
There is current research taking place in the Graduate School of Education that uses wireless game consoles, such as the Wii, to teach students about proportions. Inspired by this Tangible Interface, I feel that using kinesthetic senses to embody concepts can be a good way to develop conceptual understanding.

- Using Microsoft Kinect the teach fractions, by creating a game interface that works with the connect.
- Two students or players would interact. The first would establish what the whole is by holding up hands, the second player would need to then hold up 3/4 of the initial space. The program would need to have random fractions programmed into it that prompt the players as the master the previous ones.
- This project would be developing basic concepts of fractions not necessarily precision around calculations and therefor would be aimed primarily at younger users.
- This project would involve embodiment through the use of the body to estimate size and space.
- This project does not require the use of Arduino, so we are unsure if it is appropriate.

Similar works
The development of a cognitive tool for teaching and learning fractions in the mathematics classroom: A design-based study.”
Computers & Education                   
Volume 51 Issue 2, September, 2008
 

“Reconceptualizing mathematical learning disabilities: a diagnostic case study”

Proceeding                    
ICLS '10 Proceedings of the 9th International Conference of the Learning Sciences - Volume 1
   


“Learning inter-related concepts in mathematics from videogames”

Proceeding                    
ICLS '10 Proceedings of the 9th International Conference of the Learning Sciences - Volume 2

IDEA 3
This project idea is inspired by developments in social networking media that builds immediate feedback for users. Combining this with the activity of biking, I thought that it would be interesting for viewers to see a constant stream of images that share the progress of the riders adventure. Depending on the rate at which the rider pedals the feed would have more or less input. This project is connected to previous projects that used wireless technology to gather and share data about the environment.

- Modifying a bike that can capture photos everyone the circuit is closed or sensor is activated (either on the pedal or the crank).
- In the ideal, the camera could instantly send photos to a feed that would allow others to view the bikers route as it unfolded.
- In reality, it is too complex to figure out the wireless feed and the camera so we could do just the camera. This would be a better semester project.
-We did have concerns that this project is not very interesting during exhibition because it involves people leaving to go bike around campus.

Similar works


“BikeNet: A mobile sensing system for cyclist experience mapping”

ACM Transactions on Senso Networks TOSN

Volume 6 Issue 1, December 2009


“Fast and accurate global motion compensation”

Pattern recognition,

Volume 44 Issue 12, December 2011

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