Course summary


Number: BA 290D, EECS 201, IS 224, E298A

Title: Strategic Computing and Communications Technology

Course cross-listing: Electrical Engineering and Computer Science, Information Systems, Business Administration, Engineering. Satisfies core course requirement for the Management of Technology Program (Haas School of Business and College of Engineering). Enrollment in MOT is not required, however.

Units: Three, taught each spring semester

Prerequisites: Graduate standing in the College of Engineering, Haas School of Business, School of Information Management and Systems. Space permitting, graduate students from other units, or advanced undergraduate students, may be admitted.

Responsible instructors:

David G. Messerschmitt, Roger A. Strauch Professor of Electrical Engineering and Computer Sciences

Hal R. Varian, Class of 1944 Professor in the Haas School of Business and Department of Economics, and Dean of the School of Information Management and Systems

Catalog description:

Factors strongly impacting the success of new computing and communications products and services (based on underlying technologies such as electronics and software) in commercial applications. Technology trends and limits, economics, standardization, intellectual property, government policy, and industrial organization. Strategies to manage the design and marketing of successful products and services.

Extended description:

The course will enumerate and discuss factors relevant to the successful deployment and assimilation of new computing (equipment and software) and communications (telecommunications and networking) products and services in commercial applications. Factors covered include technological trends and limits, economics, legal and intellectual property, government regulation, standardization, and relevant industrial organizational issues. The objectives are to understand the impact of these factors on the commercial success of products and services, business strategies for designing and marketing products and services, all with the goal of enhancing their commercial success.

The course will be of interest to students expecting to develop or market new computing and communications products based on electronics and software technologies in a multi-vendor environment, as well as those expecting to manage such organizations.

This course will satisfy a core course requirement for the Management of Technology (MOT) certificate. Enrollment in MOT is not required. Students in COE and Haas are especially encouraged to enroll for the MOT certificate using this course to help satisfy core course requirements. Interested students in SIMS are also encouraged to enroll.

Motivations:

More than ever, many non-technical factors impact the success or failure of new products and services in the computing and communications industries. There are a number of factors contributing to this, including:

As a result of these and other factors, product design is increasingly impacted by various external factors. Both strategic and tactical decision making in the design and marketing of products and services are also greatly complicated. The goal of the course is to position the students to be better informed strategic decision makers in the definition, design, and marketing of new products and services.

In addition, service and manufacturing companies, government, and non profits are strongly impacted by technological change in computing and communications. Often these organizations make decisions based on a retrospective view of technology. This course should prepare students to better anticipate the course of technological change, improving their technological decision making in organizations of all types.

In summary, this course is motivated by changes occurring in the computing and communications industry, resulting in fundamental shifts in the engineering design process, the need for greater awareness of non-technical issues on the part of engineers, more understanding of technology on the part of managers, and a stronger partnership between engineers and managers. An important dynamic will be the mixture of disciplines represented by the students, so that they may learn from one another.

Course summary:

I. The industry structure

The industry structure consists of many types of suppliers and customers, including products and services, software and hardware, applications and infrastructure. The industry is trending away from large vertically integrated suppliers to a fragmented structure with many more specialized suppliers coordinating themselves through open interface standards, consortia, technology alliances, etc. Both the computer and communications industries are evolving away from stovepipe products based on a single application to integrated layers that service all applications. The merger of the telecommunications, networking, and computing industry, results in massive changes to both industries, increasing the role of standardization and computing and reorganizing telecommunications around global end-to-end networked services. Whole new industries are emerging around enterprise applications and electronic commerce.

II. Buyers and sellers

The economics of software and information content involve large economies of scale through low cost of reproduction. The result is a need for unusual market strategies, including value pricing and versioning. Semiconductor design and manufacturing faces unique challenges of large capital investments, international competition, and government support.

III. Obstacles to change

A large number of complementary products must interoperate for successful applications in network computing. The result is that both customers and suppliers experience lock-in to existing products and solutions. Many products in this industry have the characteristic that they offer more value as more people adopt them (called network effects), resulting in positive feedback that rewards successful products and punishes unsuccessful ones. Together, these effects result in winner-take-all tendencies, and draw the attention of the antitrust law enforcers. Much of the current industry structure demonstrates the imprint of these effects.

IV. Standardization, alliances, consortia

Because no one company provides a complete solution, and many software and equipment products must interoperate to achieve a successful application, industry coordination mechanisms like standardization, alliances and consortia are increasingly important. Individual companies face difficult decisions as to proprietary technology vs open, de facto, and de jure standards. In view of winner-take-all effects, waging standardization battles are critical to success, and require special strategies.

V. Intellectual property

Copyright laws enable software developers and content producers to maintain ownership and control of their products, and patents allow companies to prevent others from copying their innovative ideas. Managing intellectual property is a key strategic issue for companies, with many contradictory considerations. Networks and digitization introduce many new challenges for information suppliers, with the need for revisiting the laws as well as new technologies like trusted systems. The patenting of software is a major issue for the industry and government. Often industry cooperation and standardization run directly counter to enforcing patent protection.

VI. Government intervention

Government-sanctioned monopolies and regulation have been a fixture of the telecommunications industry for many years. There are many issues relating to the winner-take-all effects in this industry, and the balance between free enterprise, regulation, and antitrust laws is difficult to manage. Government national security and law enforcement concerns have led to major tension with the software industry over security and encryption. Companies must keep in mind these issues in setting their strategic direction.

VII. Case studies (integrate the above)

Most real-world industry initiatives involve some mix of the issues above. Some broad case studies will be used to study the interrelationship of these issues.

A tentative list of topics:

Overview

Technology overview
Industry players
Software and telecommunications industry structure
Semiconductor and equipment industry
Computing/communications convergence
Obstacles to change
Information economics
Application software
Versioning and product lines
Recognizing lockin
Strategies for lockin
Recognizing network effects
Strategies for network effects
Lockin and network effects in infrastructure software
Standardization process

Lockin and network effects in design systems
Strategies for standards setting
Waging a standards war
Copyright
Copyright management
Patent management
Software patents