Making Things Work and User Centered Design

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Table of Contents

Making Things Work and User Centered Design

Today

Course Schedule (Tentative)

Project Schedule (Tentative) Note: there will also be individual assignments

Announcements

Making Things Work

Visual Affordances

Real vs. Perceived Affordances

Visual Affordances

Affordances in Computer Screen-Based Interfaces

Affordances in Computer Screen-Based Interfaces

Visible Constraints

Transfer Effects

Cultural Associations

Cultural Associations

Mental Models

Mental Models

Good Example

Bad Example

Guidelines for Design

User-Centered Design

How to Design

Design Process

Waterfall Model (Soft. Eng.)

Other Models of Design

What is User-centered Design?

Why do it?

What is Usability?

Understanding the User

Involving the User

Observation Techniques

What Users Might Say

Caveats

Summary

Author: Marti A. Hearst

Home Page: http://www.sims.berkeley.edu

Other information:
Lecture Notes for SIMS 213