Assignment: Pilot Usability Study
SIMS
213, Spring 2006
Due on Tuesday, May 2
Overview and Goal:
The goal of this assignment is to get experience performing an informal
usability test on an interactive prototype, and incorporating the results of
the test into design changes in your prototype. In practice, this "pilot"
study would be used to redesign your evaluation before running the study with
a larger pool of participants.
You will also get some experience designing a formal usability study,
including specifying hypotheses, independent and dependent variables, and the
experiment design (although you will not carry out the formal experiment).
Prototype:
When you are ready to start testing, freeze the interface
and do not make changes to the system while you perform your tests.
Participants:
Find three participants (volunteers who are not in your
group) to work through your benchmark tasks. Have the participants sign an
informed
consent form. If you are going to use videotape or audiotape (see below) be
sure to put this on the informed consent form.
Collect relevant demographic information (e.g., age, gender, education
level, major, experience with your type of tasks & application, etc.)
Task Scenarios:
Use the task scenarios that you have been using for the last few
assignments. You may adjust them if your design has changed enough that the
old ones no longer cover the design well. If you do change them, make a note
of this in the writeup and describe the new scenarios. Measurements and Observations:
Although we cannot get statistically significant measurement data with
only three participants and a rough prototype, you should measure some
important response variables to get a feel for how it is done (i.e., task
time, number of errors, etc.).
In advance, anticipate what you are especially interested in measuring and
observing for each task scenario.
In order to facilitate your final redesign, concentrate on collecting
useful process data. This will be similar to what you did for the assessment
of your low-fi prototype. Instruct the participant to think aloud and make a
log of critical incidents (both positive and negative events). Log when the
participant begins each scenario, when they finish, and optionally, when they
complete subtasks. For most projects, the clock should be visible only to the
observers, so the participant is not overly aware of the time.
If you happen to have access to a video camera, and you have the
participant's permission, it is fine to use it -- point it at the computer
screen, and note the time that you start taping so that you can find your critical
incidents later on tape. You may wish to use a tape recorder if you don't have
a video camera, but neither is required. Followup
Interview:
Design a followup interview to assess user satisfaction with the design to
gain further insight about the participants' response to your design.
Procedure:
(Not all of these will apply to every project. For example, in some
cases you may want to see if the participants understand the design
without a demo. Use your judgement.)
Give each participant a short demo of the system. Do not show them exactly
how to perform the task scenarios; rather show how the system works in general
and give an example of something specific that is different from the
scenarios. It is a good idea to write up a script of your demo and follow the
same script with each participant.
Then give the participant directions for the first task scenario. Tell them
what they are trying to achieve, but not how to do it. When they are
finished, give them the directions for the next task and so on. Allow them to
take breaks if they seem to tire. Each participant should perform all 3 tasks.
Finally, have the participant fill out the followup interview. You can
either have them answer the questions in writing or have one observer
interview them and another write down or record their responses. The latter
technique can yield more detailed responses since people tend to speak more
easily than they write. Or do a combination -- have them fill out a written
questionnaire containing Likert scales, and then ask them to answer the more
open-ended questions orally.
Results:
Report your results (values of response variables, summaries of those
values, and summaries of the process data, and summaries of the followup
interview). In the "Discussion" section draw some conclusions with respect to
your interface prototype. You should also say how your system should change if
those results hold with a larger user population. This is the most important
part of the write-up, since you need to think about how you would fix your
system as a result of what you observed.
Write-up:
Turn in the writeup on the web, including the following information:
- Introduction
- Introduce the system being evaluated
- State the purpose and rationale of the study
- Method:
- Participants (who -- demographics -- and how were they selected)
- Apparatus (describe the equipment you used and where)
- Tasks (can link to earlier task descriptions if they haven't changed)
- Describe what you looked for when each task scenario was performed. If
you made new scenarios, describe them first, otherwise a link to the
earlier descriptions is fine.
- Procedure
- Describe what you did and how
- Screenshots
- In order to have a record of what the interface looked like when this
study was performed, provide screenshots of key views of the interface in
action.
- Test Measures
- Describe what you measured and why
- Results
- Discussion
- What you learned from the pilot study
- what you might change in your interface from these results
- what you might change for the "real" experiment
- Appendices
- Materials (all things you read --- demo script, instructions -- or
handed to the participant -- task instructions).
- Raw data (e.g., entire merged critical incident logs)
Presentation:
Each group will get 20 minutes to discuss their project. This leaves 5
minutes between groups for setup time. Be sure to make a link to your
presentation from your project page, to save on setup time. The talk should
cover at least the following:
- Main points taken from the heuristic evaluation
- Current design, including how/why it differs from the first interactive
prototype
- Demo of the current design
- Results of the pilot study
- Most interesting or useful lesson(s) learned
- What you plan to do for the last iteration
Presentation Schedule:
Tuesday, May 2
- UI Design Patterns
- UC Hipo
- LightsOn
Thursday, May 4
- iBuyRight
- MessageWiz
- Geneboree
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