Lab 5

Submitted by zwasson on Wed, 03/06/2013 - 10:00

Description


The purpose of this lab was to explore input/output coincidence. Using a speaker and a light sensor, I created a music box that only plays music when the user spins the handle. The light sensor detects the internal rotation and begins playing the music. In particular, I had a Nyan Cat papercraft that I augmented with these electronics. The music sequence was developed by others (mentioned in the code comments below).

Components

  • Arduino Uno
  • Light Sensor
  • Speaker
  • Nyan Cat Papercraft

Code

/*
  Lab4
  This lab uses light sensors and a speaker
  Nyan Cat music box
  Original Arduino music code by
     Bruce Helsen (geobruce) 
     Stan Draulans (purewantfun)
     update (Jrigvd (Jordy v. D.))
 
  Zach Wasson
 */
#include "pitches.h"
 
#define THRESHOLD 10
int light_sensor = A0;
int old_val, new_val;
 
int intro[] = {
  //intro
  NOTE_DS5,NOTE_E5,NOTE_FS5,NOTE_B5,NOTE_DS5,
  NOTE_E5,NOTE_FS5,NOTE_B5,NOTE_CS6,NOTE_DS6,
  NOTE_CS6,NOTE_AS5,NOTE_B5,NOTE_FS5,NOTE_DS5,
  NOTE_E5,NOTE_FS5,NOTE_B5,NOTE_CS6,NOTE_AS5,
  NOTE_B5,NOTE_CS6,NOTE_E6,NOTE_DS6,NOTE_E6,
  NOTE_B5
  };
 
// note durations: 4 = quarter note, 8 = eighth note, etc.:
int noteDurations[] = {
  16,16,8,8,16,
  16,16,16,16,16,
  16,16,8,8,16,
  16,8,8,16,16,
  16,16,16,16,16,
  16
  };
 
void setup() {
  new_val = analogRead(light_sensor);
  delay(100);
  
  for (int thisNote = 0; thisNote < 25; thisNote++) {
    // only play if user is spinning device
    old_val = new_val;
    new_val = analogRead(light_sensor);
    int difference = abs(new_val - old_val);
    while(difference < THRESHOLD) {
      old_val = new_val;
      new_val = analogRead(light_sensor);
      difference = abs(new_val - old_val);
      delay(100);
    }
    // to calculate the note duration, take one second 
    // divided by the note type.
    //e.g. quarter note = 1000 / 4, eighth note = 1000/8, etc.
    int noteDuration = 1500/noteDurations[thisNote];
    tone(8, intro[thisNote],noteDuration);
 
    // to distinguish the notes, set a minimum time between them.
    // the note's duration + 30% seems to work well:
    int pauseBetweenNotes = noteDuration * 1.30;
    delay(pauseBetweenNotes);
    // stop the tone playing:
    noTone(8);
  }
}
  int melody[] = {
  //A
  NOTE_FS5,NOTE_GS5,NOTE_DS5,NOTE_DS5,REST,
  NOTE_B4,NOTE_D5,NOTE_CS5,NOTE_B4,REST,
  NOTE_B4,NOTE_CS5,NOTE_D5,NOTE_D5,NOTE_CS5,
  NOTE_B4,NOTE_CS5,NOTE_DS5,NOTE_FS5,NOTE_GS5,
  NOTE_DS5,NOTE_FS5,NOTE_CS5,NOTE_DS5,NOTE_B4,
  NOTE_CS5,NOTE_B4,NOTE_DS5,NOTE_FS5,NOTE_GS5,
  NOTE_DS5,NOTE_FS5,NOTE_CS5,NOTE_DS5,NOTE_B4,
  NOTE_D5,NOTE_DS5,NOTE_D5,NOTE_CS5,NOTE_B4,
  NOTE_CS5,NOTE_D5,NOTE_B4,NOTE_CS5,NOTE_DS5,
  NOTE_FS5,NOTE_CS5,NOTE_DS5,NOTE_CS5,NOTE_B4,
  NOTE_CS5,NOTE_B4,NOTE_CS5,NOTE_FS5,NOTE_GS5,
  NOTE_DS5,NOTE_DS5,REST,NOTE_B4,NOTE_D5, 
  NOTE_CS5,NOTE_B4,REST,NOTE_B4,NOTE_CS5,
  NOTE_D5,NOTE_D5,NOTE_CS5,NOTE_B4,NOTE_CS5,
  NOTE_DS5,NOTE_FS5,NOTE_GS5,NOTE_DS5,NOTE_FS5,
  NOTE_CS5,NOTE_DS5,NOTE_B4,NOTE_CS5,NOTE_B4,
  NOTE_DS5,NOTE_FS5,NOTE_GS5,NOTE_DS5,NOTE_FS5,
  NOTE_CS5,NOTE_DS5,NOTE_B4,NOTE_D5,NOTE_DS5,
  NOTE_D5,NOTE_CS5,NOTE_B4,NOTE_CS5,NOTE_D5,
  NOTE_B4,NOTE_CS5,NOTE_DS5,NOTE_FS5,NOTE_CS5,
  NOTE_DS5,NOTE_CS5,NOTE_B4,NOTE_CS5,NOTE_B4,
  NOTE_CS5,
  //end of loop
  NOTE_B4,NOTE_FS4,NOTE_GS4,NOTE_B4,NOTE_FS4,
  NOTE_GS4,NOTE_B4,NOTE_CS5,NOTE_DS5,NOTE_B4,
  NOTE_E5,NOTE_DS5,NOTE_E5,NOTE_FS5,NOTE_B4,
  NOTE_B4,NOTE_FS4,NOTE_GS4,NOTE_B4,NOTE_FS4,
  NOTE_E5,NOTE_DS5,NOTE_CS5,NOTE_B4,NOTE_FS4,
  NOTE_DS4,NOTE_E4,NOTE_FS4,NOTE_B4,NOTE_FS4,
  NOTE_GS4,NOTE_B4,NOTE_FS4,NOTE_GS4,NOTE_B4,
  NOTE_B4,NOTE_CS5,NOTE_DS5,NOTE_B4,NOTE_FS4,
  NOTE_GS4,NOTE_FS4,
  //
  NOTE_B4,NOTE_B4,NOTE_AS4,NOTE_B4,NOTE_FS4,
  NOTE_GS4,NOTE_E4,NOTE_E5,NOTE_DS5,NOTE_E5,
  NOTE_FS5,NOTE_B4,NOTE_AS4,
  //
  NOTE_B4,NOTE_FS4,NOTE_GS4,NOTE_B4,NOTE_FS4,
  NOTE_GS4,NOTE_B4,NOTE_CS5,NOTE_DS5,NOTE_B4,
  NOTE_E5,NOTE_DS5,NOTE_E5,NOTE_FS5,NOTE_B4,
  NOTE_B4,NOTE_FS4,NOTE_GS4,NOTE_B4,NOTE_FS4,
  NOTE_E5,NOTE_DS5,NOTE_CS5,NOTE_B4,NOTE_FS4,
  NOTE_DS4,NOTE_E4,NOTE_FS4,NOTE_B4,NOTE_FS4,
  NOTE_GS4,NOTE_B4,NOTE_FS4,NOTE_GS4,NOTE_B4,
  NOTE_B4,NOTE_CS5,NOTE_DS5,NOTE_B4,NOTE_FS4,
  NOTE_GS4,NOTE_FS4,NOTE_B4,NOTE_B4,NOTE_AS4,
  NOTE_B4,NOTE_FS4,NOTE_GS4,NOTE_B4,NOTE_E5,
  NOTE_DS5,NOTE_E5,NOTE_FS5,NOTE_B4,NOTE_CS5
  };
  int melodyNoteDurations[] = {
  //a
  8,8,16,16,16,
  16,16,16,16,16,
  8,8,8,16,16,
  16,16,16,16,16,
  16,16,16,16,16,
  16,16,8,8,16,
  16,16,16,16,16,
  16,16,16,16,16,
  16, 8,16,16,16,
  16,16,16,16,16,
  8,8,8,8,8,
  16,16,16,16,16,
  16,16,16,8,8,
  8,16,16,16,16,
  16,16,16,16,16,
  16,16,16,16,16,
  8,8,16,16,16,
  16,16,16,16,16,
  16,16,16,16, 8,
  16,16,16,16,16,
  16,16,16,8,8,
  8,
  //
  8,16,16,8,16,
  16,16,16,16,16,
  16,16,16,16,8,
  8,16,16,16,16,
  16,16,16,16,16,
  16,16,16,8,16,
  16,8,16,16,16,
  16,16,16,16,16,
  16,16,
  //
  8,16,16,16,16,
  16,16,16,16,16,
  16,8,8,
  //
  8,16,16,8,16,
  16,16,16,16,16,
  16,16,16,16,8,
  8,16,16,16,16,
  16,16,16,16,16,
  16,16,16,8,16,
  16,8,16,16,16,
  16,16,16,16,16,
  16,16,
  //
  8,16,16,16,16,
  16,16,16,16,16,
  16,8,8 
  };
  
void loop() {
  // iterate over the notes of the melody:
  for (int thisNote = 0; thisNote < 216; thisNote++) {
    // only play if user is spinning device
    old_val = new_val;
    new_val = analogRead(light_sensor);
    int difference = abs(new_val - old_val);
    while(difference < THRESHOLD) {
      old_val = new_val;
      new_val = analogRead(light_sensor);
      difference = abs(new_val - old_val);
      Serial.println(old_val);
      Serial.println(new_val);
      Serial.println(difference);
      Serial.println();
      delay(100);
    }
    
    // to calculate the note duration, take one second 
    // divided by the note type.
    //e.g. quarter note = 1000 / 4, eighth note = 1000/8, etc.
    int noteDuration = 1400/melodyNoteDurations[thisNote];
    tone(8, melody[thisNote],noteDuration);
 
    // to distinguish the notes, set a minimum time between them.
    // the note's duration + 30% seems to work well:
    int pauseBetweenNotes = noteDuration * 1.30;
    delay(pauseBetweenNotes);
    // stop the tone playing:
    noTone(8);
  }
}
/*************************************************
 * Public Constants
 *************************************************/
#define REST     0
#define NOTE_B0  31
#define NOTE_C1  33
#define NOTE_CS1 35
#define NOTE_D1  37
#define NOTE_DS1 39
#define NOTE_E1  41
#define NOTE_F1  44
#define NOTE_FS1 46
#define NOTE_G1  49
#define NOTE_GS1 52
#define NOTE_A1  55
#define NOTE_AS1 58
#define NOTE_B1  62
#define NOTE_C2  65
#define NOTE_CS2 69
#define NOTE_D2  73
#define NOTE_DS2 78
#define NOTE_E2  82
#define NOTE_F2  87
#define NOTE_FS2 93
#define NOTE_G2  98
#define NOTE_GS2 104
#define NOTE_A2  110
#define NOTE_AS2 117
#define NOTE_B2  123
#define NOTE_C3  131
#define NOTE_CS3 139
#define NOTE_D3  147
#define NOTE_DS3 156
#define NOTE_E3  165
#define NOTE_F3  175
#define NOTE_FS3 185
#define NOTE_G3  196
#define NOTE_GS3 208
#define NOTE_A3  220
#define NOTE_AS3 233
#define NOTE_B3  247
#define NOTE_C4  262
#define NOTE_CS4 277
#define NOTE_D4  294
#define NOTE_DS4 311
#define NOTE_E4  330
#define NOTE_F4  349
#define NOTE_FS4 370
#define NOTE_G4  392
#define NOTE_GS4 415
#define NOTE_A4  440
#define NOTE_AS4 466
#define NOTE_B4  494
#define NOTE_C5  523
#define NOTE_CS5 554
#define NOTE_D5  587
#define NOTE_DS5 622
#define NOTE_E5  659
#define NOTE_F5  698
#define NOTE_FS5 740
#define NOTE_G5  784
#define NOTE_GS5 831
#define NOTE_A5  880
#define NOTE_AS5 932
#define NOTE_B5  988
#define NOTE_C6  1047
#define NOTE_CS6 1109
#define NOTE_D6  1175
#define NOTE_DS6 1245
#define NOTE_E6  1319
#define NOTE_F6  1397
#define NOTE_FS6 1480
#define NOTE_G6  1568
#define NOTE_GS6 1661
#define NOTE_A6  1760
#define NOTE_AS6 1865
#define NOTE_B6  1976
#define NOTE_C7  2093
#define NOTE_CS7 2217
#define NOTE_D7  2349
#define NOTE_DS7 2489
#define NOTE_E7  2637
#define NOTE_F7  2794
#define NOTE_FS7 2960
#define NOTE_G7  3136
#define NOTE_GS7 3322
#define NOTE_A7  3520
#define NOTE_AS7 3729
#define NOTE_B7  3951
#define NOTE_C8  4186
#define NOTE_CS8 4435
#define NOTE_D8  4699
#define NOTE_DS8 4978
Nyan Cat Music Box
0
Your rating: None
Drupal theme by Kiwi Themes.